Arcana is a standalone tabletop RPG system with a complete ruleset focused on in-depth spellcrafting and adventures that can only be overcome by magical ingenuity.
Players are spellcasters, developing their unique approach to spellcraft while navigating a world where their studies may be the only solutions to complex problems or dangerous quests.
If you enjoy thought experiments, creative problem solving, and a sense of discovery at the gaming table, Arcana will appeal greatly—rewarding player curiosity, creativity, and cleverness.
Craft Spells…
Arcana is a hard-magic spellcraft simulator, designed to create an experience that's grounded in reality and enhanced by fantasy.
As a player, you begin your academic career with a few basic components to craft spells with. Throughout your studies, experiments, and expeditions, your repertoire will expand and evolve into a singular — perfectly unique — book of spells that illustrates your journey.
You can play with character sheets or use a blank journal to record your character's stats, spell components and, of course, their signature spells. Using a journal creates a real life piece of fantasy legacy you'll treasure for years.
…with Limitless Potential
In Arcana, spells are constructed from modular components. Build spells with virtually any effect using…
40+ Essences
40+ non-Essence spell components
50+ Essence Aspects to apply to newly discovered (custom) Essences
40+ Status Conditions that can apply to spell effects
The kinds of spells you create have no limit other than your imagination.
You can craft spells to Conjure creatures or Imbue yourself with their Aspects. You can write charms to never again lose your wallet or keys. If you so wish you can formulate evocations to materialize opulent extradimensional boudoirs in which to gleefully recline, basking in your own marvelous power! You will soon find lists of pre-made spells as drab as a value meal menu.
Achieve the Impossible
Inspired by the stories and atmospheres of works like Frieren, Earthsea, Witch Hat Atelier, and The Name of the Wind, a typical session of Arcana immerses players in the challenging pursuit of discovery and magical academia.
You'll research mysterious arcane artifacts, creatures, and materials. You'll experiment with new spells to solve problems ranging from everyday inconveniences to matters of unfathomable societal impact. You'll explore diverse magical societies and places of forgotten power throughout your adventures.
Whether your goals are lofty or mundane, Arcana offers a sandbox-style game system that gives you the freedom to pursue your ambitions in any way you can imagine.
Create Expressive Characters…
Go beyond race and class. In Arcana, characters are not constrained by a class system. Your unique abilities come from your style as a player in what powers you endeavor to attain and how you employ them in your spells.
Arcana features a 20+ fantasy race and subrace options, but beyond that, you may choose your specific character lineage. Perhaps your ancestors were blessed by the spirit of the sky generations ago? You decide what effect that has on your magic today.
There are also optional rules to build your character's goals and ambitions, NPCs to support and/or oppose you, and define their daily routine and progress during downtime.
…and Your Own Style of Fantasy
Arcana is designed to work around you and your group's personal philosophies on magic. If your group enjoys breaking the processes of magic down to the point where it's practically science-fiction, Arcana is built for that.
Conversely, if your party runs on vibes and values wild ideas over realism, the game will enable that!
Most gaming groups land somewhere in the middle of those two extremes, and as your group plays session after session, you'll develop a personalized style of fantasy all your own.
Social & Combat Mechanics
Encounters follow a phased round structure: Action Phase for movement and standard actions, Spell Phase for casting and resolving magical effects, and Environmental Phase for ongoing effects and environment changes. This approach keeps players engaged while adding tactical depth without long waits between turns. Grid-based combat encourages strategic positioning and innovative spell combinations.
In Arcana, Recovery requires thematic downtime activities, creating a natural rhythm between adventure and rest that reinforces the game's emphasis on balance and preparation.
70+ Authentic Illustrations
The rule book will feature hand drawn illustrations from over a dozen working, professional artists commissioned specifically for Arcana.
This game is made 100% free of any content generated by artificial intelligence. 🚫🤖
In a Nutshell
🔮 Invent your own spells from modular components
🧑🏫 Be an arcane scholar — research and evolve your magic
📖 Your spellbook is your character and your legacy
👨👩👧👦 Supports solo, duet, or group play.
🌍 Setting-neutral, but filled with flavor and tone







